First Person Cam Change in Loopings [ENG Version]

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    phatprick
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    First Person Cam Change in Loopings [ENG Version]

    Post by phatprick on Wed Jan 14, 2009 9:30 pm

    If you finished building your track and validated it, you can start with first person cam change in loopings...

    01.) Click on the Camera icon



    02.) Choose: In Game > Edit


    (TIP: If you are using Alt+Tab to swich from game to this tutorail, when u go back into game, just press Tab go get the whole panel back)

    03.) The very first thing you will notice in the area with your track, is that there is a small blue-green block attached to your mouse pointer... this is TRIGGER...
    :: Position the TRIGGER on the very beginning of the loop, and left-click to comfirm...


    (TIP: navigate your position with right-click-drag on the track, and with arrows on the keyboard)



    :: TRIGGER is now in the position...

    (TIP: You can build your triggers next to, or on top of each other, depends how much area you wish to cover)

    04.) Click on the CUBE in the panel, which is called EDIT TRIGGER



    :: Now all other buttons are available (yellow).

    05.) Select the PAPER right of the CUBE, which is called ADD TRACK

    06.) Choose: Camera > Camera Race

    07.) Now the picture pops out on the place where you positioned the TRIGGER, and on the left side Cam Change Menu appears...



    :: Turn on the Keep playing by clicking on the second circle, both should be green now...
    :: Set the Block End to 0:00.00
    :: Set the Camera to Internal with the yellow arrows

    08.) Click on the first PAPER in the bottom-left, which is called ADD CLIP
    :: Now everything looks like you are at the beginning, you have the TRIGGER attached to your pointer, but this time position the TRIGGER on the very exit of the loop...

    09.) Click on the CUBE in the panel, which is called EDIT TRIGGER



    :: Now all other buttons are available (yellow).

    10.) Select the PAPER right of the CUBE, which is called ADD TRACK

    11.) Choose: Camera > Camera Race

    12.) Again, the picture pops out on the place where you positioned the TRIGGER, and on the left side Cam Change Menu appears...



    :: This time leave Keep playing off
    :: Set the Block end to 0:00.00
    :: This time set the Camera to Close with the yellow arrows

    13.) Save your work (second icon in the top-left)

    14.) Exit

    15.) Validate your track once again and save it!

    If you wish to add more cam changes, just repeat from 3.-13.

    Go nuts! Wink
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    Re: First Person Cam Change in Loopings [ENG Version]

    Post by Romp on Thu Jan 15, 2009 9:48 pm

    Here is a little tip that makes it easier and it also avoids forcing cam 2 on exits of loops/walls.
    Some of us like to drive in cam 3 Wink

    Follow tutorial from 1-7.

    08.) Click on the first PAPER in the bottom-left, which is called ADD CLIP
    :: Now everything looks like you are at the beginning, you have the TRIGGER attached to your pointer, place the TRIGGER on the very exit of the loop...

    Then just click the "Edit Trigger" button, and you are done.
    .

    You don't have to "Add Track" on exit-triggers.
    Saves you some time.

    It is also possible to use multiple empty triggers, if you need it.

    Smile
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    Re: First Person Cam Change in Loopings [ENG Version]

    Post by phatprick on Thu Jan 15, 2009 10:12 pm

    tnx romp, didnt know you can use empty triggers on exits... nice time saver! Wink

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